But with only average hitpoints, diving into melee like a Fighter or Barbarian is risky. The Bard will gain proficiency with Medium Armor, Shields, and all Baldur's Gate 3 Martial Weapons. The second Bardic College is Valor, which is geared toward physical fighting. This can be potent for protecting the team from high amounts of damage. Lore also gives a new action, Cutting Words, which penalizes an enemy with -1d6 to Attack Rolls, Damage Rolls, and Ability Checks. Compared to the College of Valor, this also expands their Expertise selection to those three skills, though they can still only pick two total skills. They automatically gain proficiency in Arcana, Intimidation, and Sleight of Hand. The Lore subclass makes Bards much more versatile party support characters. At level 2, they also learn Song of Rest, which differs from the tabletop rules and instantly grants the effects of a Baldur's Gate 3 short rest. This will mostly be helpful for characters that are in the thick of the fight - both attacking and being in the range of enemy spells - like Astarion and Lae'zel. The move is a standard action that gives an ally in range +1d6 to their next Attack Roll, Saving Throw, or Ability Check. The main Bard class feature is Bardic Inspiration. Related: Baldur's Gate 3: Everything Added In Patch 8 Backgrounds covering said Skills are Charlatan, Criminal, Entertainer, Guild Artisan, Noble, or Soldier. This includes Deception, Persuasion, Intimidation, and Performance. This, in turn, makes every Background viable, though in both cases, Charisma-based Skills are best suited. Bards are extremely versatile as they can select any three Skills to be proficient with.
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